Tooltip
Every 6 sec. the quasar gains additional, increasing movement speed by 30% and preventing it from being slowed below 15% of normal speed. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Accretion is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 6 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 305. Its base value is 15.
What it does
Accretion is a Shadow spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 6 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 6 sec |
| Effect #2 | Apply Aura (6) Aura type id 129 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 305 Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Accretion appears in: 1 boss encounter.
Boss encounters
- Rygelon in Sepulcher of the First Ones
Journal section: Rygelon > Celestial Collapse
Encounter creatures: Rygelon, Cosmic Core, Collapsing Quasar, Unstable AntimatterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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