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Aftershock

Spell

Aftershock

Fire

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3 secOne Thousand Yards

Deals 908.61 Fire damage to enemies within the aftershock and grants General Nazgrim 4 rage for each target struck.

Aftershock

Tooltip

Deals 908.61 Fire damage to enemies within the aftershock and grants General Nazgrim 4 rage for each target struck.

How it works

Aftershock is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 908.61. Its area radius is 60 yards.
  2. Effect 2 is effect type 140, which the datamine does not name. Its area radius is 60 yards. It triggers Energize Nazgrim.

What it does

Aftershock is a Fire spell with a 3 sec cast and an unlimited range. When cast it deals Fire damage (base value 908.61) in a 60 yard radius. It also casts Energize Nazgrim.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range1000 yards (One Thousand Yards)
Cast time3 sec
Effect #1School Damage (2)
Value: 908.61
Radius: 60 yards
Effect #2Effect 140
Radius: 60 yards
Trigger spell: Energize Nazgrim

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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