Tooltip
The impact area reverberates shortly afterwards, inflicting 50 Physical damage to players.
How it works
Aftershock is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 7 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 7 yards.
What it does
Aftershock is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 40) in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 40 Radius: 7 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 50 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Aftershock appears in: 3 spells that cast it.
Spells that cast it
- Earthshatter Missiles (record #369652)Triggers this spell
- Earthshatter Missiles (record #369654)Triggers this spell
- Earthshatter Missiles (record #369655)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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