Tooltip
The aftershock of inflicts 48 Nature damage to players, knocking them upwards.
How it works
Aftershock is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 48. Its area radius is 12 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 12 yards.
What it does
Aftershock is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 48) in a 12 yard radius and has a Knock Back effect in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 48 Radius: 12 yards |
| Effect #2 | Knock Back (98) Value: 100 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Aftershock appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Terros in Vault of the Incarnates
Journal section: Rock Blast
Encounter creatures: TerrosRaid boss ability
Spells that cast it
- AftershockTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Aftershock at Wowhead (opens Wowhead in a new tab)