Tooltip
The ground continues to quake for 5 sec, inflicting 20 Physical damage to any enemy within 5 yards every 1 sec and reducing their movement speed by 30%.
How it works
Aftershock is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec.
What it does
Aftershock is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura with the snared mechanic, applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1928, 5 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 20 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.