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Aftershock

Spell

Aftershock

Physical

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Instant castVision Range (AOI)

The ground continues to quake for 5 sec, inflicting 20 Physical damage to any enemy within 5 yards every 1 sec and reducing their movement speed by 30%.

Aftershock

Tooltip

The ground continues to quake for 5 sec, inflicting 20 Physical damage to any enemy within 5 yards every 1 sec and reducing their movement speed by 30%.

How it works

Aftershock is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec.

What it does

Aftershock is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura with the snared mechanic, applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 33
Value: -30
Mechanic: Snared
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1928, 5
Effect #3Apply Aura (6)
Aura type id 3
Value: 20
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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