Tooltip
Khaz Algar is a host to many unique species of plants, and Orbinid is no different. This plant seems to absorb latent magic through its viscous orb, which can be utilized in various professions to make anything from salves to inks.
Deep below the surface of Khaz Algar lies the Black Blood of the Old Gods. It has begun to pool, and its festering has had an adverse affect on the local flora. Herbs that have had the misfortune of growing near such an influence have become altered... more dangerous. Any herbalist who braves the depths to gather such a thing will have to deal with the dangers of the plant itself, but will gain Writhing Samples for their efforts.
How it works
- Effect 1 is effect type 302, which the datamine does not name. Its base value is 120.
What it does
Altered Orbinid is a spell with a 2.5 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 2.5 sec |
| Effect #1 | Effect 302 Value: 120 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Altered Orbinid appears in: 1 skill line.
Skill lines
- HerbalismSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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