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Anti-Matter

Spell

Anti-Matter

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

The Anti-Matter orb inflicts 80 Cosmic damage to any player it comes in contact with.

Anti-Matter

Tooltip

The Anti-Matter orb inflicts 80 Cosmic damage to any player it comes in contact with.
Anti-Matter increases the damage taken from other orbs of Anti-Matter by 100% for 10 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Anti-Matter is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 80. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100. It applies the infected mechanic.

What it does

Anti-Matter is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 80) with the infected mechanic and applies an aura with the infected mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration10 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 80
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 100
Misc value: 35
Mechanic: Infected

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Anti-Matter appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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