Boss
Point Defense Drone
Vigilant Guardian - Sepulcher of the First Ones
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Vigilant Guardian encounter in Sepulcher of the First Ones.
This eternal guardian lies in wait, keeping a timeless vigil over the entrance to the Sepulcher of the First Ones.
Encounter Facts
Instance Entrance: Zereth Mortis
Sepulcher of the First Ones entranceThe Sepulcher of the First Ones entrance is in Zereth Mortis, at 81.0, 53.3 on the Zereth Mortis map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The Vigilant Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Vigilant Guardian will Expose its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix. When automa are defeated, their energy is automatically redistributed to the next largest Powered Down automa. Automa restored to full power in this way reactivate.
Tanks
- The Vigilant Custodian and the Pre-Fabricated Sentries use Dissonance to inflict very high damage to their current target.
- The Vigilant Guardian can only be damaged by the Detonation of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
Healers
- The Vigilant Guardian can only be damaged by the Detonation of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
- Deresolution will trigger Spikes of Creation caught in its path.
Damage Dealers
- The Vigilant Guardian can only be damaged by the Detonation of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
- Deresolution will trigger Spikes of Creation caught in its path.
Automa
The Vigilant Guardian is aided by various automa. Automa are Powered Down until restored to full power. When Automa are defeated their power is redistributed to the next largest automa nearby that is still Powered Down.
Powered Down
Automated Defense Matrix
The Automated Defense Matrix creates a Force Field when powered up. Drops Unstable Cores on death.
Point Defense Drone
Targets enemies at random with its Blast ability once powered up.
Pre-Fabricated Sentry
The Vigilant Guardian periodically awakens Pre-Fabricated Sentries to assist itself.
Volatile Materium
The Vigilant Guardian periodically awakens Volatile Materium to assist itself.
Stage One: Systems Online!
The Vigilant Guardian begins the encounter protected by the gateway to the Sepulcher of the First Ones. Detonating an Unstable Core nearby will damage the Vigilant Guardian. On Mythic Raid Difficulty, the Vigilant Guardian rolls out of the wall, using their Stage Two abilities during Stage One.
Exposed Core
Radioactive Core
Refracted Blast
On Mythic Raid Difficulty, a Spike of Creation is created with the impact of Refracted Blast.
Spike of Creation
Spikes of Creation are also triggered by Deresolution and Split Resolution.
Deresolution
Stage Two: Roll Out, then Transform
Once the Vigilant Guardian reaches 40% health remaining it rolls forward and then transforms into its battle mode.
Stage Three: Self-Destruct Sequence
At 15% health remaining, the Vigilant Guardian activates its self-destruct sequence.
Ability Spells
Every ability the Adventure Guide lists for Point Defense Drone, with its spell's school, cast time and duration and the description the game gives it.
Blast
Holy, Nature, Shadow, Arcane · 3 sec cast
Searing Ablation
Physical · 0.5 sec cast
The Point Defense Drone teleports away and chooses a random player to attack.
Drops
Loot the dungeon journal lists for this encounter in Sepulcher of the First Ones.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Vigilant Guardian encounter lists 21 items in the dungeon journal, item level 226. Equip slots covered: Legs, Trinket, Chest, Waist, Head, One-Hand, Finger, Feet, Shield and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Ancient Materium Tassets Legs (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 89g 60s for it.
- Auxiliary Attendant Chime Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Intellect. A vendor pays 70g 48s for it. Equip: Pre-Fabricated Assistant.
- Fractured Colossus Core Chest (Leather), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 81g 95s for it.
- Girdle of the First Gate Waist (Mail), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 82g 59s for it.
- Helm of Solemn Vigil Head (Mail), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 61g 58s for it.
- Key to the Immortal Hearth One-Hand (One-Handed Mace), item level 226, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. Tooltip: “Will you unlock inner courage, or terrible destruction?” A vendor pays 119g 33s for it.
- Legplates of the Slumbering Sentinel Legs (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 83g 21s for it.
- Modified Defense Grid Finger, item level 226, requires level 60. Bind on Pickup. Stats: Stamina, Critical Strike and Mastery. A vendor pays 56g 52s for it.
- Pre-Fabricated Footpads Feet (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 65g 13s for it.
- Sepulcher's Savior Shield, item level 226, requires level 60. Bind on Pickup. Stats: Strength, Stamina and Intellect. A vendor pays 81g 62s for it.
- Unstable Giant's Cuffs Wrist (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Versatility. A vendor pays 41g 68s for it.
- Bloodletting Consumable, item level 145. Bind on Pickup. Use: Learning.
- High Voltage Consumable, item level 145. Bind on Pickup. Use: Learning.
- Magi's Brand Consumable, item level 145. Bind on Pickup. Use: Learning.
- Maim, Mangle Consumable, item level 145. Bind on Pickup. Use: Learning.
- Merciless Bonegrinder Consumable, item level 145. Bind on Pickup. Use: Learning.
- Resplendent Light Consumable, item level 145. Bind on Pickup. Use: Learning.
- Rolling Agony Consumable, item level 145. Bind on Pickup. Use: Learning.
- Shining Radiance Consumable, item level 145. Bind on Pickup. Use: Learning.
- Umbral Intensity Consumable, item level 145. Bind on Pickup. Use: Learning.
- Walk with the Ox Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
9 achievements list a victory over Point Defense Drone among their criteria.