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Arcane Pulse

Spell

Arcane Pulse

Arcane

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Mage

2 sec15 sec cooldownLong Range

A pulse of Arcane magic erupts from underneath your target, dealing (600% of Spell Power) Arcane damage to all enemies.

Arcane Pulse

Tooltip

A pulse of Arcane magic erupts from underneath your target, dealing (600% of Spell Power) Arcane damage to all enemies. Damage reduced beyond 5 targets.

Generates 1 Arcane Charges for each enemy struck.

How it works

Casting it triggers a 1.5 sec global cooldown.

Arcane Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 6 times spell power. Its area radius is 8 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.

What it does

Arcane Pulse is an Arcane spell with a 2 sec cast, a range of 40 yards and a 15 sec cooldown. When cast it deals Arcane damage in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range40 yards (Long Range)
Cast time2 sec
Cooldown15 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Spell power coefficient: 6
Radius: 8 yards
Effect #2Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Arcane Pulse appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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