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Arcane Pulse

Spell

Arcane Pulse

Arcane

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2 sec3 sec cooldownTwenty yards

Arcane spell.

Arcane Pulse

How it works

Casting it triggers a 1.5 sec global cooldown.

Arcane Pulse is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 12 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60. It applies the snared mechanic. Its area radius is 12 yards.
  3. Effect 3 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 12 yards.

What it does

Arcane Pulse is an Arcane spell with a 2 sec cast, a range of 20 yards, a 3 sec cooldown and effects that last 4 sec. When cast it deals Arcane damage (base value 12) in a 12 yard radius and applies an aura with the snared mechanic in a 12 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range20 yards (Twenty yards)
Cast time2 sec
Cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration4 sec
Effect #1School Damage (2)
Value: 12
Radius: 12 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -60
Mechanic: Snared
Radius: 12 yards
Effect #3Effect 144
Value: 50
Misc value: 160
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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