How it works
Casting it triggers a 1.5 sec global cooldown.
Arcane Pulse is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 12 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60. It applies the snared mechanic. Its area radius is 12 yards.
- Effect 3 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 12 yards.
What it does
Arcane Pulse is an Arcane spell with a 2 sec cast, a range of 20 yards, a 3 sec cooldown and effects that last 4 sec. When cast it deals Arcane damage (base value 12) in a 12 yard radius and applies an aura with the snared mechanic in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 12 Radius: 12 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -60 Mechanic: Snared Radius: 12 yards |
| Effect #3 | Effect 144 Value: 50 Misc value: 160 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.