Tooltip
Hurls a holy shield at the enemy, dealing 100 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets.
How it works
Its dispel type is client id 1.
Avenger's Shield is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It jumps to up to 5 targets.
- Effect 2 is Interrupt Cast (effect type 68). It scales with 1.635 times attack power. It applies the interrupted mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27. It scales with 1.635 times attack power. It applies the silenced mechanic.
What it does
Avenger's Shield is a Holy spell with a 1 sec cast, a range of 30 yards and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 100) jumping to up to 5 targets, interrupts spellcasting with the interrupted mechanic and applies an aura with the silenced mechanic. The client files the whole spell under the dazed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Dazed |
| Dispel type | Dispel type id 1 |
| Effect #1 | Weapon % Damage (31) Value: 100 Chain targets: 5 |
| Effect #2 | Interrupt Cast (68) Attack power coefficient: 1.635 Mechanic: Interrupted Chain targets: -1 |
| Effect #3 | Apply Aura (6) Aura type id 27 Attack power coefficient: 1.635 Misc value: 127 Mechanic: Silenced Chain targets: -1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.