Tooltip
Hurls a Holy shield at the enemy, dealing 3.88648 Holy damage and slowing their movement speed by 50%, jumping to additional nearby enemies. Affects total targets.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Avenger's Shield is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3.8865. It jumps to up to 3 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It jumps to up to 3 targets.
What it does
Avenger's Shield is a Holy spell with an instant cast, a range of 30 yards, a 9 sec cooldown and effects that last 6 sec. When cast it deals Holy damage (base value 3.8865) jumping to up to 3 targets and applies an aura jumping to up to 3 targets. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 9 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Mechanic | Snared |
| Effect #1 | School Damage (2) Value: 3.8865 Chain targets: 3 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.