Spell
Avenger's Shield
Holy
Hurls your shield at an enemy target, dealing 2 Holy damage, dazing, interrupting and silencing the target for 3 sec.
Tooltip
Hurls your shield at an enemy target, dealing 2 Holy damage, dazing, interrupting and silencing the target for 3 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Avenger's Shield is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2. It scales with 0.6413 times attack power. It jumps to up to 3 targets.
- Effect 2 is Interrupt Cast (effect type 68). It scales with 0.2678 times attack power. It applies the interrupted mechanic. It jumps to up to 3 targets.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27. It scales with 0.2678 times attack power. It applies the silenced mechanic. It jumps to up to 3 targets.
What it does
Avenger's Shield is a Holy spell with an instant cast, a range of 30 yards, a 15 sec cooldown and effects that last 3 sec. When cast it deals Holy damage (base value 2) jumping to up to 3 targets, interrupts spellcasting with the interrupted mechanic jumping to up to 3 targets and applies an aura with the silenced mechanic jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 2 Attack power coefficient: 0.6413 Chain targets: 3 |
| Effect #2 | Interrupt Cast (68) Attack power coefficient: 0.2678 Mechanic: Interrupted Chain targets: 3 |
| Effect #3 | Apply Aura (6) Aura type id 27 Attack power coefficient: 0.2678 Misc value: 127 Mechanic: Silenced Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.