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Avenger's Shield

Spell

Avenger's Shield

Holy

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Paladin

Instant cast15 sec cooldownMedium Range

Hurls your shield at an enemy target, dealing 2 Holy damage, dazing, interrupting and silencing the target for 3 sec.

Avenger's Shield

Tooltip

Hurls your shield at an enemy target, dealing 2 Holy damage, dazing, interrupting and silencing the target for 3 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Avenger's Shield is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2. It scales with 0.6413 times attack power. It jumps to up to 3 targets.
  2. Effect 2 is Interrupt Cast (effect type 68). It scales with 0.2678 times attack power. It applies the interrupted mechanic. It jumps to up to 3 targets.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 27. It scales with 0.2678 times attack power. It applies the silenced mechanic. It jumps to up to 3 targets.

What it does

Avenger's Shield is a Holy spell with an instant cast, a range of 30 yards, a 15 sec cooldown and effects that last 3 sec. When cast it deals Holy damage (base value 2) jumping to up to 3 targets, interrupts spellcasting with the interrupted mechanic jumping to up to 3 targets and applies an aura with the silenced mechanic jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range30 yards (Medium Range)
Cast timeInstant
Cooldown15 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration3 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 2
Attack power coefficient: 0.6413
Chain targets: 3
Effect #2Interrupt Cast (68)
Attack power coefficient: 0.2678
Mechanic: Interrupted
Chain targets: 3
Effect #3Apply Aura (6)
Aura type id 27
Attack power coefficient: 0.2678
Misc value: 127
Mechanic: Silenced
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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