Tooltip
Releases a mighty dragon roar, causing all players to run in fear for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Bellowing Roar is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -85. Its area radius is 300 yards.
What it does
Bellowing Roar is a Shadow spell with a 3 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 3 sec. When cast it applies an aura in a 300 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 7 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -85 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.