Tooltip
Let loose a bellowing roar, inflicting Shadow damage to enemies and causing them to tremble in fear for 3.5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Bellowing Roar is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 375. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the fleeing mechanic. Its area radius is 15 yards.
What it does
Bellowing Roar is a Shadow spell with a 2 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 3.5 sec. When cast it deals Shadow damage (base value 375) in a 15 yard radius and applies an aura with the fleeing mechanic in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3.5 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 375 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Fleeing Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.