Tooltip
Senn emits a blinding flash of light, inflicting 75 Holy damage to all players and disorienting them for 5 sec.
How it works
Its dispel type is client id 1.
Blinding Light is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 75. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. Its area radius is 300 yards.
What it does
Blinding Light is a Holy spell with a 10 sec cast, a range of 300 yards and effects that last 5 sec. When cast it deals Holy damage (base value 75) in a 300 yard radius and applies an aura in a 300 yard radius. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 10 sec |
| Duration | 5 sec |
| Mechanic | Disoriented |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 75 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 5 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blinding Light appears in: 1 boss encounter.
Boss encounters
- Lightblinded Vanguard in The Voidspire
Journal section: War Chaplain Senn > Searing Shield
Encounter creatures: Commander Venel Lightblood, General Amias Bellamy, War Chaplain SennRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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