Tooltip
A thundering storm of blood magic gathers, inflicting 10 Shadow damage every 1 sec to players within.
How it works
Blood Storm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Blood Storm is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1630, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blood Storm appears in: 1 boss encounter.
Boss encounters
- Taloc in Uldir
Journal section: Stage Two: Ruin's Descent > Coalesced Blood > Slough Off; Stage One: The Corrupted Construct > Plasma Discharge
Encounter creatures: Taloc, Volatile Droplet, Coalesced BloodRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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