Boss
Taloc
Taloc - Uldir
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Taloc encounter in Uldir.
The titan keepers enacted countless systems to detect and contain any breach from the facility. Their most powerful construct, Taloc, kept watch for any signs of corruption in the region and ruthlessly excised any that he found. But as thousands of years passed, its internal defenses began to decay, making it vulnerable to corruption.
Encounter Facts
In the game's encounter order for Uldir, Taloc comes 1st of 8, before MOTHER.
Instance Entrance: Nazmir
Uldir entranceThe Uldir entrance is in Nazmir, at 53.7, 62.6 on the Nazmir map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Taloc's blood-fueled magic will flood the room with Blood Storms. His powerful Cudgel of Gore will absorb nearby Blood Storms. At 35% health, Taloc's fuel spills into the arena causing him to Power Down and spawn Coalesced Blood and Volatile Droplets. Volatile Droplets will continue to spawn once Taloc reabsorbs his fuel, canceling Powered Down and engaging the raid once more.
Tanks
- Aim the Cudgel of Gore to clear away Blood Storms.
- Taunt Coalesced Bloods while Taloc is disabled to keep them away from your allies.
Healers
- Allies will take significant damage when afflicted with Plasma Discharge.
- Avoid standing close to an ally targeted by Cudgel of Gore.
- Avoid standing in front of Taloc when he casts Sanguine Static.
Damage Dealers
- Avoid standing close to an ally targeted by Cudgel of Gore.
- Defeat Volatile Droplets before they can reach an ally and inflict Combustible Fuel.
- Avoid standing in front of Taloc when he casts Sanguine Static.
Stage One: The Corrupted Construct
Stage Two: Ruin's Descent
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Plasma Discharge
Shadow · Instant
Blood Storm
Shadow · Instant
A thundering storm of blood magic gathers, inflicting Shadow damage every 1 sec to players within.
Cudgel of Gore
Shadow · 4.5 sec cast
Damage decreases the further targets are from the point of impact.
Retrieve Cudgel
Physical · Instant
Taloc charges to retrieve his Cudgel of Gore, inflicting Physical damage and knocking back enemies in his path.
Sanguine Static
Shadow · Instant
Taloc unleashes bolts of charged blood magic that surge away from him, inflicting Shadow damage and knocking back all players caught in their path.
Hardened Arteries
Shadow · Instant · Lasts 6 sec
Enlarged Heart
Shadow · Instant · Lasts 6 sec
Powered Down
Physical · Instant · Lasts 90 sec
Taloc powers down, spilling his blood fuel into the arena. While powered down he is deactivated and immobilized, and all damage taken is reduced by 99%.
Uldir Defensive Beam
Arcane · Instant
Focused beams of energy project from the arena, inflicting Arcane damage every 0.2 sec to players within.
Slough Off
Shadow · Instant · Lasts 35 sec
The Coalesced Blood continuously leaves Blood Storms in its wake.
Combustible Fuel
Physical · Instant
Drops
Loot the dungeon journal lists for this encounter in Uldir.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Taloc encounter lists 11 items in the dungeon journal, item level 60. Equip slots covered: Waist, Trinket, Wrist, Hands, Legs, Two-Hand, Ranged and Feet. Every piece binds when picked up, so none of it reaches the Auction House.
- Bloodstorm Buckle Waist (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 37g 78s for it.
- Construct Overcharger Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Agility. A vendor pays 64g 28s for it. Equip: Titanic Momentum.
- Crimson Colossus Armguards Wrist (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 37g 12s for it.
- Gloves of Descending Madness Hands (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 37g 25s for it.
- Greaves of Unending Vigil Legs (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 74g 35s for it.
- Khor, Hammer of the Corrupted Two-Hand (Two-Handed Mace), item level 60, requires level 50. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 123g 32s for it.
- Legguards of Coalescing Plasma Legs (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 72g 24s for it.
- Rubywrought Sparkguards Wrist (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 35g 11s for it.
- Titanspark Animator Ranged (Wand), item level 60, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Versatility. A vendor pays 123g 80s for it.
- Vigilant's Bloodshaper Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Intellect. A vendor pays 33s 46c for it. Equip: Bloodshaping.
- Volatile Walkers Feet (Cloth), item level 60, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 56g 6s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
4 achievements list a victory over Taloc among their criteria.