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Bloodletting

Spell

Bloodletting

Nature

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Instant castAnywhere - Unlimited

Zul'jan's Physical abilities cause players to hemorrhage, removing applications of and creating pools of blood inflicting 10 Nature damage every 1 sec to players within them.

Bloodletting

Tooltip

Zul'jan's Physical abilities cause players to hemorrhage, removing applications of and creating pools of blood inflicting 10 Nature damage every 1 sec to players within them.

How it works

Bloodletting is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Bloodletting is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 226
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1630, 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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