Tooltip
Melee attacks draw pools of blood.
How it works
Bloodletting is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Bloodletting.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Bloodletting is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura. It also casts Bloodletting (record #1307532).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Bloodletting |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1630, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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