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Boom

Spell

Boom

Physical

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Instant castSelf Only

Physical spell.

Boom

How it works

Boom is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 90, which the datamine does not name.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Ripsnoodle's Slow Fall.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 430.

What it does

Boom is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Ripsnoodle's Slow Fall.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Effect 90
Misc value: 228342
Effect #2Trigger Spell (64)
Misc value: 1000
Trigger spell: Ripsnoodle's Slow Fall
Effect #3Apply Aura (6)
Aura type id 430
Misc value: 3526

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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