How it works
Boom is built from 3 client effects, applied in this order:
- Effect 1 is effect type 90, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers Ripsnoodle's Slow Fall.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 430.
What it does
Boom is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Ripsnoodle's Slow Fall.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Effect 90 Misc value: 228342 |
| Effect #2 | Trigger Spell (64) Misc value: 1000 Trigger spell: Ripsnoodle's Slow Fall |
| Effect #3 | Apply Aura (6) Aura type id 430 Misc value: 3526 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.