Tooltip
Boom.
How it works
Boom is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. It scales with 1 times spell power. Its area radius is 3.5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 3.5 yards.
What it does
Boom is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage (base value 20) in a 3.5 yard radius and has a Knock Back effect in a 3.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Spell power coefficient: 1 Radius: 3.5 yards |
| Effect #2 | Knock Back (98) Value: 50 Misc value: 120, 1 Radius: 3.5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Boom appears in: 1 spell that casts it.
Spells that cast it
- Boom LeapTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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