Tooltip
The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.
How it works
Bull Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its base value is 150. Its area radius is 25 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 75. Its area radius is 25 yards.
What it does
Bull Rush is a Physical spell with a 2 sec cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura in a 25 yard radius and deals a percentage of weapon damage (base value 75) in a 25 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | Effect 149 Value: 150 Radius: 25 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 25 yards |
| Effect #3 | Weapon % Damage (31) Value: 75 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.