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Bull Rush

Spell

Bull Rush

Physical

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2 secSelf Only

The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.

Bull Rush

Tooltip

The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.

How it works

Bull Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. Its base value is 150. Its area radius is 25 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
  3. Effect 3 is Weapon % Damage (effect type 31). Its base value is 75. Its area radius is 25 yards.

What it does

Bull Rush is a Physical spell with a 2 sec cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura in a 25 yard radius and deals a percentage of weapon damage (base value 75) in a 25 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Duration2 sec
MechanicStunned
Effect #1Effect 149
Value: 150
Radius: 25 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 25 yards
Effect #3Weapon % Damage (31)
Value: 75
Radius: 25 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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