Tooltip
Upon health depletion the Unstable Matter gains Burned Out, becoming immune to all damage. After 10 sec the Unstable Matter heals by 30%.
How it works
Burned Out is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 40. It triggers Burned Out.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Unstable Matter.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 267.
What it does
Burned Out is a Holy, Nature, Shadow and Arcane spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura. It also casts Burned Out (record #369576) and Unstable Matter.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 40 Misc value: 127 Trigger spell: Burned Out |
| Effect #2 | Effect 203 Trigger spell: Unstable Matter |
| Effect #3 | Apply Aura (6) Aura type id 267 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Burned Out appears in: 1 boss encounter.
Boss encounters
- Rygelon in Sepulcher of the First Ones
Journal section: Unstable Matter
Encounter creatures: Rygelon, Cosmic Core, Collapsing Quasar, Unstable AntimatterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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