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Burned Out

Spell

Burned Out

HolyNatureShadowArcane

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Instant castSelf Only

Upon health depletion the Unstable Matter gains Burned Out, becoming immune to all damage.

Burned Out

Tooltip

Upon health depletion the Unstable Matter gains Burned Out, becoming immune to all damage. After 10 sec the Unstable Matter heals by 30%.

How it works

Burned Out is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 40. It triggers Burned Out.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Unstable Matter.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 267.

What it does

Burned Out is a Holy, Nature, Shadow and Arcane spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura. It also casts Burned Out (record #369576) and Unstable Matter.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 40
Misc value: 127
Trigger spell: Burned Out
Effect #2Effect 203
Trigger spell: Unstable Matter
Effect #3Apply Aura (6)
Aura type id 267
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Burned Out appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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