Tooltip
Calls upon the forces of your garrison to assault an area. Ranged forces will bombard the area for 15 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Call to Arms is built from 6 client effects, applied in this order:
- Effect 1 is Summon Object (effect type 50).
- Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 15 times over the full 15 sec.
- Effect 4 is effect type 198, which the datamine does not name.
- Effect 5 is Trigger Spell (effect type 64). It triggers Call to Arms.
- Effect 6 is Trigger Spell (effect type 64). It triggers Call to Arms.
What it does
Call to Arms is a spell with an instant cast, a range of 25 yards, a 5 min cooldown and effects that last 15 sec. When cast it summons an object and applies an aura every 1 sec. It also casts Call to Arms (record #161930) and Call to Arms (record #161931).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Effect #1 | Summon Object (50) Misc value: 230923 |
| Effect #2 | Dummy (3) Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #4 | Effect 198 Misc value: 804 |
| Effect #5 | Trigger Spell (64) Trigger spell: Call to Arms |
| Effect #6 | Trigger Spell (64) Trigger spell: Call to Arms |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.