How it works
Call to Arms is built from 6 client effects, applied in this order:
- Effect 1 is effect type 139, which the datamine does not name.
- Effect 2 is effect type 139, which the datamine does not name.
- Effect 3 is effect type 139, which the datamine does not name.
- Effect 4 is effect type 139, which the datamine does not name.
- Effect 5 is Quest Complete (effect type 16).
- Effect 6 is effect type 170, which the datamine does not name.
What it does
Call to Arms is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 139 Misc value: 39310 |
| Effect #2 | Effect 139 Misc value: 39309 |
| Effect #3 | Effect 139 Misc value: 39308 |
| Effect #4 | Effect 139 Misc value: 39307 |
| Effect #5 | Quest Complete (16) Misc value: 39306 |
| Effect #6 | Effect 170 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.