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Call to Arms

Spell

Call to Arms

Physical

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Instant castSelf Only

Physical spell.

Call to Arms

How it works

Call to Arms is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 139, which the datamine does not name.
  2. Effect 2 is effect type 139, which the datamine does not name.
  3. Effect 3 is effect type 139, which the datamine does not name.
  4. Effect 4 is effect type 139, which the datamine does not name.
  5. Effect 5 is Quest Complete (effect type 16).
  6. Effect 6 is effect type 170, which the datamine does not name.

What it does

Call to Arms is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 139
Misc value: 39310
Effect #2Effect 139
Misc value: 39309
Effect #3Effect 139
Misc value: 39308
Effect #4Effect 139
Misc value: 39307
Effect #5Quest Complete (16)
Misc value: 39306
Effect #6Effect 170

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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