Tooltip
Falling rocks inflict 15 Physical damage to players of each impact and sends 2 Curious Swoglets crashing down from above.
How it works
Cave In is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 6 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 2.
What it does
Cave In is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 15) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 15 Radius: 6 yards |
| Effect #2 | Dummy (3) Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Gulping Goliath in Halls of Infusion
Journal section: Overpowering Croak
Encounter creatures: Curious Swoglet, Gulping GoliathDungeon boss ability
Spells that cast it
- Cave InTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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