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Halls of Infusion in the Adventure Guide

Dungeon - Dragonflight

Halls of Infusion

4 encounters, 43 boss abilities and 26 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.

Deep beneath Tyrhold lies the Halls of Infusion. Its structure was built upon an ancient wellspring, the waters of which were channeled by Keeper Tyr to feed the Life Pools of the red flight. Now that the Dragon Isles have reawakened, Primalist forces have invaded these halls. Have they come to destroy the facility... or to reveal secrets that Tyr left behind?

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Quick Facts

TypeDungeon
ExpansionDragonflight
Encounters4
Boss abilities43
Drops26
Item level62 to 250
Tradeable drops0
DifficultiesNormal, Heroic, Mythic

Difficulties and Lockouts

Halls of Infusion has 6 difficulties in the game data: Mythic saves you to a weekly lockout; Normal, Heroic, Mythic Keystone, Timewalking and Follower can be run again at any time.

DifficultyPlayersLevel rangeLockout
Normal510 to 70None
Heroic570None
Mythic570Weekly
Mythic Keystone5None
Timewalking510+None
Follower510 to 70None

Mythic+ timer, Halls of Infusion: 35:00 (+2 at 28:00, +3 at 21:00).

Loot Table Value

Drops 26Item level 62 to 250Slots covered 13Bind on Pickup 26Tradeable 0

Every one of Halls of Infusion’s 26 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.

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Where It Is

The entrance to Halls of Infusion is in Thaldraszus at 59.1, 60.4.

Thaldraszus map with the Halls of Infusion entrance markedAlgeth'ar AcademyDawn of the InfiniteDreamsurgeThaldraszus RallyTime RiftEntrance 59.1, 60.4

Thaldraszus, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of Halls of Infusion on 2 maps. Numbers follow the encounter order; each links to that fight below.

Halls Of Infusion

Halls Of Infusion map with 1 boss location1Watcher Irideus
  1. 1 Watcher Irideus 61.6, 35.3

Halls Of Infusion

Halls Of Infusion map with 3 boss locations2Gulping Goliath3Khajin the Unyielding4Primal Tsunami
  1. 2 Gulping Goliath 54.0, 85.7
  2. 3 Khajin the Unyielding 31.1, 81.7
  3. 4 Primal Tsunami 42.9, 47.6

Encounters

NNormalHHeroicMMythic

Watcher Irideus

Tasked by Keeper Tyr to protect and maintain the Halls of Infusion, Watcher Irideus has performed his duties to perfection... until now. Caught off guard by the Primalists' incursion, he was overwhelmed by the elemental forces they unleashed. A mistake he does not intend to make again.

Abilities & Strategy

Overview

Watcher Irideus overcharges foes with Power Overload, and harries them with Spark Volley. Upon reaching 15% remaining health, Irideus will become desperate and Siphon Power directly from the facility itself.

Damage Dealers
Healers
Tanks

Stage Two: Watcher's Last Stand

Ablative Barrier

On Mythic difficulty, removing an application of Ablative Barrier triggers a blast of Reactive Sparks.

Reactive Spark
Siphon Power

On Mythic difficulty, Siphon Power also increases the radius of Power Fields.

Nullification Device

Loot

5 drops · item level 250 · 5 slots (Hands, Held In Off-hand, Ranged, Trinket, Waist) · all Bind on Pickup

Gulping Goliath

Deep within the caverns of the Halls of Infusion lurks the Gulping Goliath. Sire to countless generations of hornswogs, the Goliath and his brood have thrived upon the unprocessed waters of the wellspring. Driven by an insatiable hunger, he will eagerly devour any creature that strays too close to his lair.

Abilities & Strategy

Overview

The Gulping Goliath uses its size and Overpowering Croak to subdue its foes. Loose stones above cause Cave Ins, dropping Curious Swoglets into the arena. Gulp, as well as Curious Swoglets' melee attacks, will apply the incredibly lethal Gulp Swog Toxin.

Damage Dealers
  • If the Gulping Goliath does not strike a player with Gulp, it will become Hangry.
  • Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.
Healers
  • Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.
  • Toxic Effluvia will inflict significant Nature damage to your party.
Tanks
  • If the Gulping Goliath does not strike a player with Gulp, it will become Hangry.
  • Each time a Curious Swoglet successfully melee attacks a target, it applies a very lethal Gulp Swog Toxin.

Loot

7 drops · item level 250 · 6 slots (Feet, Head, One-Hand, Shoulder, Waist, Wrist) · all Bind on Pickup

Khajin the Unyielding

Khajin the Unyielding seethes with hatred for Keeper Tyr for tampering with the ancient wellspring beneath Tyrhold. Waters that once flowed with the eternal essence of Azeroth have been polluted by Order magic. Khajin would see the world freed from the malignant legacy of the titans... at any cost.

Abilities & Strategy

Overview

Khajin the Unyielding assaults her foes with the power of ice and cold. She will alternate between creating Ice Boulders using Glacial Surge and destroying weakened ones using Hailstorm.

Tanks
Damage Dealers
Healers

Loot

5 drops · item level 250 · 5 slots (Chest, Feet, Finger, Head, Trinket) · all Bind on Pickup

Primal Tsunami

Infuser Sariya is driven to restore the world to what it once was: a primal elemental landscape of unfettered power. She has used all her will and cunning to summon the Primal Tsunami, an elemental being mighty enough to topple Keeper Tyr's facility and return the waters of the wellspring to their natural state.

Abilities & Strategy

Overview

The Primal Tsunami attempts to drown its enemies in the now Primalist infused waters in the depths of the Halls of Infusion. It forms Infused Globules, and then displaces its enemies into danger. Upon reaching 50% health, the Tsunami uses Cast Away on its foes and submerges. While submerged, the Tsunami's Primalist allies jump to action, infusing it with more energy.

Tanks
Damage Dealers
  • Primalist Infusers will continue to Infuse the Primal Tsunami until they are interrupted.
  • Crashing Tsunami will knock back and slow players during Cast Away.
Healers

Stage Two: Infused Waters

Loot

9 drops · item level 62 to 250 · 6 slots (Chest, Feet, Hands, Shoulder, Trinket, Two-Hand) · all Bind on Pickup

Achievements

8 achievements tied to Halls of Infusion, worth 70 achievement points in total.

  • Mythic: Halls of Infusion Guild RunDefeat Primal Tsunami in Halls of Infusion on Mythic difficulty while in a guild group.10
  • Halls of InfusionDefeat the Primal Tsunami in Halls of Infusion.10
  • Heroic: Halls of InfusionDefeat the Primal Tsunami in Halls of Infusion on Heroic difficulty or higher.10
  • Mythic: Halls of InfusionDefeat the Primal Tsunami in Halls of Infusion on Mythic or Mythic Keystone difficulty.10
  • Toxicity Strike TeamDefeat the Toxic Swogmother after Purging the Water Intakes in Halls of Infusion on Mythic difficulty.10
  • Hungry Hungry HornswogDefeat the Gulping Goliath after forcing it to become Hangry and devour 10 Curious Swoglets in Halls of Infusion on Mythic difficulty.10
  • Go With the FlowDefeat the Primal Tsunami after slaying three Flow Control Units in Halls of Infusion on Mythic difficulty.10
  • Keystone Hero: Halls of InfusionComplete Halls of Infusion at Mythic Level 10 or higher, within the time limit.Max Level Unlock: Teleport to Halls of Infusion

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