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Chain Heal

Spell

Chain Heal

Nature

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Shaman

2.5 secLong Range

Heals the friendly target for 4.90593, then jumps to heal the most injured nearby party or raid members.

Chain Heal

Tooltip

Heals the friendly target for 4.90593, then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals total targets.

How it works

Casting it triggers a 1.5 sec global cooldown.

Chain Heal is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 4.9059. It jumps to up to 4 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 30.

What it does

Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 4.9059) jumping to up to 4 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time2.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Value: 4.9059
Chain targets: 4
Effect #2Dummy (3)
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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