Spell
Chain Heal
Nature
Heals the friendly target for 4.90593, then jumps to heal the most injured nearby party or raid members.
Tooltip
Heals the friendly target for 4.90593, then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals total targets.
How it works
Casting it triggers a 1.5 sec global cooldown.
Chain Heal is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 4.9059. It jumps to up to 4 targets.
- Effect 2 is Dummy (effect type 3). Its base value is 30.
What it does
Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 4.9059) jumping to up to 4 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 4.9059 Chain targets: 4 |
| Effect #2 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.