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Chain Heal

Spell

Chain Heal

Nature

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4 secTwenty yards

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.

How it works

Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is Dummy (effect type 3).

What it does

Chain Heal is a Nature spell with a 4 sec cast and a range of 20 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time4 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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