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Chain Heal

Spell

Chain Heal

Nature

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Shaman

Instant castLong Range

Heals the friendly target for 1, then jumps to heal the most injured nearby targets.

Chain Heal

Tooltip

Heals the friendly target for 1, then jumps to heal the most injured nearby targets. Healing is reduced by 10% after each jump. Heals total targets.

How it works

Chain Heal is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 1. It scales with 1.625 times spell power. It jumps to up to 4 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.

What it does

Chain Heal is a Nature spell with an instant cast and a range of 40 yards. When cast it heals (base value 1) jumping to up to 4 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Effect #1Heal (10)
Value: 1
Spell power coefficient: 1.625
Chain targets: 4
Effect #2Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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