Spell
Chain Heal
Nature
Heals the friendly target for 1, then jumps to heal the most injured nearby targets.
Tooltip
Heals the friendly target for 1, then jumps to heal the most injured nearby targets. Healing is reduced by 10% after each jump. Heals total targets.
How it works
Chain Heal is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 1. It scales with 1.625 times spell power. It jumps to up to 4 targets.
- Effect 2 is Dummy (effect type 3). Its base value is 10.
What it does
Chain Heal is a Nature spell with an instant cast and a range of 40 yards. When cast it heals (base value 1) jumping to up to 4 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 1 Spell power coefficient: 1.625 Chain targets: 4 |
| Effect #2 | Dummy (3) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.