Tooltip
Creates a wave of Chaos energy that travels forward from Teron'gor, inflicting 11.6595 Chaos damage to any players it touches.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Chaos Wave is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Create Area Effect (effect type 179). Its area radius is 3 yards.
What it does
Chaos Wave is a spell with a 3.5 sec cast, a range of 150 yards, an 8 sec cooldown and effects that last 15 sec. When cast it has a Create Area Effect effect in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | 3.5 sec |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Create Area Effect (179) Misc value: 1917 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chaos Wave appears in: 1 boss encounter.
Boss encounters
- Teron'gor in Auchindoun
Journal section: Stage Two: Devoured Souls > Vindicator Iruun > Teron'gor
Encounter creatures: Teron'gorDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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