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Chaos Wave

Spell

Chaos Wave

PhysicalHolyFireNatureFrostShadowArcane

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Instant castLong Range

Hurls a wave of chaos to strike the target and all enemies, dealing (131.3% of Spell Power) Chaos damage and reducing movement speed by 50% for 6 sec.

Chaos Wave

Tooltip

Hurls a wave of chaos to strike the target and all enemies, dealing (131.3% of Spell Power) Chaos damage and reducing movement speed by 50% for 6 sec.

How it works

Each cast of Chaos Wave costs 80 Arcane Charges. It works on charges (charge category 1225); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

Chaos Wave is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its base value is 100. Its area radius is 8 yards. It triggers Chaos Wave.
  2. Effect 2 is Dummy (effect type 3).

What it does

Chaos Wave is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and a range of 40 yards. When cast it launches a missile in an 8 yard radius. It also casts Chaos Wave (record #177289).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
Cost80 Arcane Charges
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1225 (charge count not in the datamine)
Effect #1Trigger Missile (32)
Value: 100
Radius: 8 yards
Trigger spell: Chaos Wave
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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