Tooltip
Hurls a wave of chaos to strike the target and all enemies, dealing (131.3% of Spell Power) Chaos damage and reducing movement speed by 50% for 6 sec.
How it works
Each cast of Chaos Wave costs 80 Arcane Charges. It works on charges (charge category 1225); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
Chaos Wave is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its base value is 100. Its area radius is 8 yards. It triggers Chaos Wave.
- Effect 2 is Dummy (effect type 3).
What it does
Chaos Wave is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and a range of 40 yards. When cast it launches a missile in an 8 yard radius. It also casts Chaos Wave (record #177289).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane |
|---|---|
| Cost | 80 Arcane Charges |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1225 (charge count not in the datamine) |
| Effect #1 | Trigger Missile (32) Value: 100 Radius: 8 yards Trigger spell: Chaos Wave |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.