How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.
What it does
Charge is a Physical spell with an instant cast and a range of 60 yards. When cast it deals a percentage of weapon damage (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Charge, 60) |
| Cast time | Instant |
| Effect #1 | Effect 149 |
| Effect #2 | Weapon % Damage (31) Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.