Tooltip
Charges an enemy, inflicting normal damage plus 0.423793.
How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon Damage (effect type 58). Its base value is 0.4238. It scales with 1 times spell power.
What it does
Charge is a Physical spell with an instant cast and a range of 60 yards. When cast it deals weapon damage (base value 0.4238).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Charge, 60) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon Damage (58) Value: 0.4238 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.