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Charged Smash

Spell

Charged Smash

Physical

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2 secTwenty yards

Inflicts 78.3658 Physical damage to all players of the target, creating a zone of swirling magic for 8 sec.

Charged Smash

Tooltip

Inflicts 78.3658 Physical damage to all players of the target, creating a zone of swirling magic for 8 sec. This zone inflicts 42.1924 Arcane damage to players caught within every 2 sec.

How it works

Charged Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 78.3658. Its area radius is 6 yards.
  2. Effect 2 is Create Area Effect (effect type 179). Its area radius is 6 yards.

What it does

Charged Smash is a Physical spell with a 2 sec cast, a range of 20 yards and effects that last 8 sec. When cast it deals Physical damage (base value 78.3658) in a 6 yard radius and has a Create Area Effect effect in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast time2 sec
Duration8 sec
Effect #1School Damage (2)
Value: 78.3658
Radius: 6 yards
Effect #2Create Area Effect (179)
Misc value: 8449
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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