Tooltip
Bites an enemy, inflicting Physical damage and causing the target to bleed every 2 sec for 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11.
Chomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 120.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It ticks every 2 sec, 6 times over the full 12 sec (150 base in total).
What it does
Chomp is a Physical spell with a 1.2 sec cast, a range of 5 yards, a 2 sec cooldown and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 120) and applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Five yards) |
| Cast time | 1.2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Weapon % Damage (31) Value: 120 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.