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Chomp

Spell

Chomp

Physical

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1.2 sec2 sec cooldownFive yards

Bites an enemy, inflicting Physical damage and causing the target to bleed every 2 sec for 12 sec.

Chomp

Tooltip

Bites an enemy, inflicting Physical damage and causing the target to bleed every 2 sec for 12 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11.

Chomp is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 120.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It ticks every 2 sec, 6 times over the full 12 sec (150 base in total).

What it does

Chomp is a Physical spell with a 1.2 sec cast, a range of 5 yards, a 2 sec cooldown and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 120) and applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Five yards)
Cast time1.2 sec
Cooldown2 sec
Global cooldownNone
Duration12 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Weapon % Damage (31)
Value: 120
Effect #2Apply Aura (6)
Aura type id 70
Value: 25
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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