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Chomp

Spell

Chomp

Physical

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1 sec6 sec cooldownTen yards

Physical spell.

Chomp

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

Chomp is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -10.

What it does

Chomp is a Physical spell with a 1 sec cast, a range of 10 yards, a 6 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1 sec
Cooldown6 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration9 sec
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 101
Value: -10
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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