How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Chomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -10.
What it does
Chomp is a Physical spell with a 1 sec cast, a range of 10 yards, a 6 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1 sec |
| Cooldown | 6 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -10 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.