Spell
Chomp
Physical
Physical spell.
How it works
Its aura procs every time its trigger condition is met.
Chomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 9 times over the full 9 sec (225 base in total).
What it does
Chomp is a Physical spell with a 1.5 sec cast, a range of 10 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura with the bleeding mechanic every 1 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (10 Yards - Melee) |
| Cast time | 1.5 sec |
| Duration | 9 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.