Tooltip
The victim explodes with Chronometric energy, inflicting 111.951 damage to all players. The victim perishes in the process.
How it works
Its aura procs every time its trigger condition is met.
Chronometric Overload is built from 2 client effects, applied in this order:
- Effect 1 is Instakill (effect type 1).
- Effect 2 is School Damage (effect type 2). Its base value is 111.951. Its area radius is 200 yards.
What it does
Chronometric Overload is an Arcane spell with an instant cast and a range of 100 yards. When cast it kills the target outright and deals Arcane damage (base value 111.951) in a 200 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Instakill (1) |
| Effect #2 | School Damage (2) Value: 111.951 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chronometric Overload appears in: 1 boss encounter.
Boss encounters
- Chronomatic Anomaly in The Nighthold
Journal section: Chronometric Particles
Encounter creatures: Chronomatic Anomaly, Fragmented Time Particle, Waning Time ParticleRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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