Boss
Chronomatic Anomaly
Chronomatic Anomaly - The Nighthold
Chronomatic Anomaly is a boss encounter in The Nighthold.
Found In
Encounter Facts
In the game's encounter order for The Nighthold, Chronomatic Anomaly comes 2nd of 10, after Skorpyron and before Trilliax.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Suramar
The Nighthold entranceThe Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The rate at which time flows fluctuates over the course of the encounter. These changes affect players' movement and actions, but the Chronomatic Anomaly is exceptionally sensitive to the flow of time and its abilities may be drastically affected.
Tanks
- Monitor your stacks of Chronometric Particles and be aware of any changes in their duration.
- Power Overwhelming can be interrupted by a Temporal Smash from a Temporal Orb.
Healers
- You will have significantly different amounts of time to react to Time Release based on the the current Passage of Time rate.
- Waning Time Particles continually emit raidwide damage via Warp Nightwell.
- Power Overwhelming inflicts increasing damage until it is interrupted by a Temporal Smash.
Damage Dealers
- Waning Time Particles and Fragmented Time Particles continually emit raidwide damage via Warp Nightwell unless interrupted.
- Defeat Waning Time Particles quickly to allow your tanks to interrupt Power Overwhelming.
- Once hit with Temporal Smash the Chronomatic Anomaly will take additional damage.
Passage of Time
Spell details
Chronometric Particles
Spell details
Chronometric Overload
Spell details
Burst of Time
Spell details
Time Release
Spell details
Time Bomb
Spell detailsDepleted Time Particle
Fires Tachyon Pulses at random enemies. When a Depleted Time Particle dies, it explodes in a Tachyon Burst.
Waning Time Particle
Continually Warps the fabric of time within the Nightwell, damaging all players in the zone. Leaves behind a Temporal Rift and divides into Fragmented Time Particles on death.
Warp Nightwell
Spell detailsWhen the Waning Time Particle reaches 30% health remaining this ability becomes uninterruptable.
Temporal Rift
Spell details
Temporal Charge
Spell detailsFragmented Time Particle
Fragmented Time Particles continually Warp the Nightwell until they are defeated.
Chronomate
Spell details
Temporal Orbs
Spell details
Power Overwhelming
Spell detailsPower Overwhelming continues until the Chronomatic Anomaly is interrupted by a Temporal Smash.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Passage of Time
Physical · Instant
The flow of time near the Nightwell is ever changing. These changes will affect casting, movement, and attack speeds. Periodic effects and cooldowns will also be affected.
Chronometric Particles
Arcane · Instant · Lasts 2 min
Each application inflicts Arcane damage to the victim every 2 sec. If the victim ever has more than 9 applications of Chronometric Particles a occurs.
Chronometric Overload
Arcane · Instant
The victim explodes with Chronometric energy, inflicting damage to all players. The victim perishes in the process.
Burst of Time
Arcane · Instant
The caster hurls an orb of temporal energies that explodes when hitting the ground. The explosion inflicts Arcane damage to all enemies of the target location.
Time Release
Arcane · Instant · Lasts 30 sec
Applies a healing absorb to the victim. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.
Time Bomb
Arcane · Instant
Places a Time Bomb on the victim of variable duration. When this effect expires, all players suffer Arcane damage. This damage dissipates the further away the victim is from the explosion.
Tachyon Pulse
Arcane · 3 sec cast
The caster sends out a burst of time particles, inflicting Arcane damage to all players.
Tachyon Burst
Arcane · Instant
When the caster dies, a massive burst of Tachyon energy is released, inflicting Arcane damage to all players.
Temporal Volatility
Physical · Instant
This creature will react violently if exposed to a Temporal Charge, inflicting Arcane damage and knocking back all enemies.
Warp Nightwell
Arcane · 4 sec cast
The caster warps the Nightwell, inflicting Arcane damage to all players. Each cast of this spell increases the damage of caster's successive Warps by 20%.
Temporal Rift
Physical · Instant
Upon death, the elemental fragments into four Fragmented Time Particles, leaving a Temporal Rift behind. Players can interact with the rift to gain a Temporal Charge.
Temporal Smash
Physical · Instant
The caster unleashes their stored temporal energy at the target. The victim stops channeling Power Overwhelming and will take 30% more damage for the next 15 sec.
Temporal Orbs
Arcane · Instant · Lasts 6 sec
The energies of the Nightwell overflow, issuing out a multitude of Temporal Orbs. These orbs inflict Arcane damage to all players in their path.
Power Overwhelming
Arcane · 5 sec cast · Lasts 10080 min
The caster focuses their power on the Nightwell, causing it to periodically pulse out Arcane damage to all players. The caster will continue to focus their power in this manner until they are interrupted by a Temporal Smash. Each burst of damage increases the damage of further bursts by 15%.
Drops
Loot the dungeon journal lists for this encounter in The Nighthold.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Chronomatic Anomaly encounter in The Nighthold.
The cavern at the base of the Nightwell is a maelstrom of raw energy, as the power to fuel an entire civilization courses from the earth. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman'thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time.
What Each Drop Is
The Chronomatic Anomaly encounter lists 15 items in the dungeon journal, item level 50. Equip slots covered: Shoulder, Legs, Trinket, Hands, Head, Chest, Feet and Neck. Every piece binds when picked up, so none of it reaches the Auction House.
- Chaos-Scarred Mantle Shoulder (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 45 gold69 silver for it.
- Chrono-Tempered Legplates Legs (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Haste. A vendor pays 58 gold65 silver for it.
- Erratic Metronome Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Intellect. A vendor pays 18 silver69 copper for it. Equip: Accelerando.
- Flickering Timespark Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48 gold23 silver for it.
- Gauntlets of Fractured Eons Hands (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Haste. A vendor pays 29 gold17 silver for it.
- Hood of Fading Opportunity Head (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 44 gold6 silver for it.
- Pauldrons of Warped Memory Shoulder (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 45 gold52 silver for it.
- Precipice of Eternity Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47 gold88 silver for it.
- Robes of Fluctuating Energy Chest (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Mastery. A vendor pays 59 gold96 silver for it.
- Royal Dagger Haft Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Critical Strike. Tooltip: “Sand trickles from a cracked glass orb in the base of the hilt.” A vendor pays 28 gold35 silver for it. Equip: Sands of Time.
- Stutterstep Treads Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 42 gold42 silver for it.
- Suspended Nightwell Droplet Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 51 gold for it.
- Temporally Displaced Gloves Hands (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 29 gold60 silver for it.
- Zealous Timestone Pendant Neck, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Mastery and Versatility. A vendor pays 24 gold39 silver for it.
- Illusion: Chronos Consumable, item level 1, requires level 40. Bind on Pickup. A vendor pays 25 gold for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Chronomatic Anomaly among their criteria.
Where to Find Chronomatic Anomaly
Quests in The Nighthold
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- The Nighthold: Elisande
- The Nighthold: Elisande
- The Nighthold: Gul'dan
- The Nighthold: Gul'dan
- The Nighthold: Gul'dan
- The Nighthold: Gul'dan
- The Nighthold: High Botanist Tel'arn
- The Nighthold: High Botanist Tel'arn
- The Nighthold: High Botanist Tel'arn
- The Nighthold: High Botanist Tel'arn