Skip to content

Boss

Chronomatic Anomaly

Chronomatic Anomaly - The Nighthold

Advertisement
Advertisement

Found In

EncounterChronomatic Anomaly
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Chronomatic Anomaly encounter in The Nighthold.

The cavern at the base of the Nightwell is a maelstrom of raw energy, as the power to fuel an entire civilization courses from the earth. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman'thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time.

Encounter Facts

In the game's encounter order for The Nighthold, Chronomatic Anomaly comes 2nd of 10, after Skorpyron and before Trilliax.

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionLegion
Encounter order2 of 10
Encounter ID1865
Adventure Guide pin52.4, 47.4 on the instance map
  1. Skorpyron
  2. Chronomatic Anomaly
  3. Trilliax
  4. Spellblade Aluriel
  5. Tichondrius
  6. High Botanist Tel'arn
  7. Krosus
  8. Star Augur Etraeus
  9. Elisande
  10. Gul'dan

Instance Entrance: Suramar

Suramar mapThe Nighthold entrance

The Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The rate at which time flows fluctuates over the course of the encounter. These changes affect players' movement and actions, but the Chronomatic Anomaly is exceptionally sensitive to the flow of time and its abilities may be drastically affected.

Tanks
Healers
Damage Dealers
  • Waning Time Particles and Fragmented Time Particles continually emit raidwide damage via Warp Nightwell unless interrupted.
  • Defeat Waning Time Particles quickly to allow your tanks to interrupt Power Overwhelming.
  • Once hit with Temporal Smash the Chronomatic Anomaly will take additional damage.

Depleted Time Particle

Fires Tachyon Pulses at random enemies. When a Depleted Time Particle dies, it explodes in a Tachyon Burst.

Waning Time Particle

Continually Warps the fabric of time within the Nightwell, damaging all players in the zone. Leaves behind a Temporal Rift and divides into Fragmented Time Particles on death.

Warp Nightwell

When the Waning Time Particle reaches 30% health remaining this ability becomes uninterruptable.

Temporal Rift
Temporal Charge
Fragmented Time Particle

Fragmented Time Particles continually Warp the Nightwell until they are defeated.

Chronomate

Power Overwhelming

Power Overwhelming continues until the Chronomatic Anomaly is interrupted by a Temporal Smash.

Ability Spells

Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.

Passage of Time

Physical · Instant

The flow of time near the Nightwell is ever changing. These changes will affect casting, movement, and attack speeds. Periodic effects and cooldowns will also be affected.

Chronometric Particles

Arcane · Instant · Lasts 2 min

Each application inflicts Arcane damage to the victim every 2 sec.

Chronometric Overload

Arcane · Instant

The victim explodes with Chronometric energy, inflicting damage to all players. The victim perishes in the process.

Burst of Time

Arcane · Instant

The caster hurls an orb of temporal energies that explodes when hitting the ground.

Time Release

Arcane · Instant · Lasts 30 sec

Applies a healing absorb to the victim. When the effect ends, Arcane damage is dealt to all enemies based on the amount of heal absorbtion remaining.

Time Bomb

Arcane · Instant

Places a Time Bomb on the victim of variable duration. When this effect expires, all players suffer Arcane damage. This damage dissipates the further away the victim is from the explosion.

Tachyon Pulse

Arcane · 3 sec cast

The caster sends out a burst of time particles, inflicting Arcane damage to all players.

Tachyon Burst

Arcane · Instant

When the caster dies, a massive burst of Tachyon energy is released, inflicting Arcane damage to all players.

Temporal Volatility

Physical · Instant

Warp Nightwell

Arcane · 4 sec cast

The caster warps the Nightwell, inflicting Arcane damage to all players. Each cast of this spell increases the damage of caster's successive Warps by 20%.

Temporal Rift

Physical · Instant

Upon death, the elemental fragments into four Fragmented Time Particles, leaving a Temporal Rift behind. Players can interact with the rift to gain a Temporal Charge.

Temporal Charge

Arcane · Instant

Temporal Smash

Physical · Instant

The caster unleashes their stored temporal energy at the target. The victim stops channeling Power Overwhelming and will take 30% more damage for the next 15 sec.

Chronomate

Arcane · 2 sec cast

Strikes the target for Arcane damage.

Temporal Orbs

Arcane · Instant · Lasts 6 sec

The energies of the Nightwell overflow, issuing out a multitude of Temporal Orbs. These orbs inflict Arcane damage to all players in their path.

Power Overwhelming

Arcane · 5 sec cast · Lasts 10080 min

The caster focuses their power on the Nightwell, causing it to periodically pulse out Arcane damage to all players. The caster will continue to focus their power in this manner until they are interrupted by a Temporal Smash. Each burst of damage increases the damage of further bursts by 15%.

Advertisement

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in The Nighthold.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Chronomatic Anomaly encounter lists 15 items in the dungeon journal, item level 50. Equip slots covered: Shoulder, Legs, Trinket, Hands, Head, Chest, Feet and Neck. Every piece binds when picked up, so none of it reaches the Auction House.

  • Chaos-Scarred Mantle Shoulder (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Mastery. A vendor pays 45g 69s for it.
  • Chrono-Tempered Legplates Legs (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Haste. A vendor pays 58g 65s for it.
  • Erratic Metronome Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Intellect. A vendor pays 18s 69c for it. Equip: Accelerando.
  • Flickering Timespark Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48g 23s for it.
  • Gauntlets of Fractured Eons Hands (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Haste. A vendor pays 29g 17s for it.
  • Hood of Fading Opportunity Head (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 44g 6s for it.
  • Pauldrons of Warped Memory Shoulder (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 45g 52s for it.
  • Precipice of Eternity Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 88s for it.
  • Robes of Fluctuating Energy Chest (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Mastery. A vendor pays 59g 96s for it.
  • Royal Dagger Haft Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Critical Strike. Tooltip: “Sand trickles from a cracked glass orb in the base of the hilt.” A vendor pays 28g 35s for it. Equip: Sands of Time.
  • Stutterstep Treads Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 42g 42s for it.
  • Suspended Nightwell Droplet Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 51g for it.
  • Temporally Displaced Gloves Hands (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 29g 60s for it.
  • Zealous Timestone Pendant Neck, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Mastery and Versatility. A vendor pays 24g 39s for it.
  • Illusion: Chronos Consumable, item level 1, requires level 40. Bind on Pickup. A vendor pays 25g for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

6 achievements list a victory over Chronomatic Anomaly among their criteria.