Tooltip
Each application inflicts 8.75458 Arcane damage to the victim every 2 sec. If the victim ever has more than 9 applications of Chronometric Particles a occurs.
How it works
Its aura procs every time its trigger condition is met.
Chronometric Particles is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8.7546 per tick. It ticks every 2 sec, 60 times over the full 2 min (525.28 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 9.
What it does
Chronometric Particles is an Arcane spell with an instant cast, a range of 20 yards and effects that last 2 min. When cast it applies an aura every 2 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Duration | 2 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 8.7546 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 9 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chronometric Particles appears in: 1 boss encounter.
Boss encounters
- Chronomatic Anomaly in The Nighthold
Encounter creatures: Chronomatic Anomaly, Fragmented Time Particle, Waning Time ParticleRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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