How it works
Clear Guardians [DNT] is built from 2 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. It triggers Maintain Summons: Shandris.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Maintain Summons: Qadarin.
What it does
Clear Guardians [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Maintain Summons: Shandris and Maintain Summons: Qadarin.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 203 Trigger spell: Maintain Summons: Shandris |
| Effect #2 | Effect 203 Trigger spell: Maintain Summons: Qadarin |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Clear Guardians [DNT] appears in: 1 spell that casts it.
Spells that cast it
- Clear Guardians [DNT]Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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