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Clear Guardians [DNT]

Spell

Clear Guardians [DNT]

Physical

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Instant castSelf Only

Physical spell.

Clear Guardians [DNT]

How it works

Clear Guardians [DNT] is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. It triggers Maintain Summons: Shandris.
  2. Effect 2 is effect type 61, which the datamine does not name.
  3. Effect 3 is effect type 113, which the datamine does not name.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers spell id 345747.

What it does

Clear Guardians [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Maintain Summons: Shandris.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 203
Trigger spell: Maintain Summons: Shandris
Effect #2Effect 61
Misc value: 77466
Effect #3Effect 113
Misc value: 13175
Effect #4Trigger Spell (64)
Misc value: 1
Trigger spell id 345747

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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