How it works
Clear Guardians [DNT] is built from 4 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. It triggers Maintain Summons: Shandris.
- Effect 2 is effect type 61, which the datamine does not name.
- Effect 3 is effect type 113, which the datamine does not name.
- Effect 4 is Trigger Spell (effect type 64). It triggers spell id 345747.
What it does
Clear Guardians [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Maintain Summons: Shandris.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 203 Trigger spell: Maintain Summons: Shandris |
| Effect #2 | Effect 61 Misc value: 77466 |
| Effect #3 | Effect 113 Misc value: 13175 |
| Effect #4 | Trigger Spell (64) Misc value: 1 Trigger spell id 345747 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.