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Clear Guardians [DNT]

Spell

Clear Guardians [DNT]

Physical

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Instant castSelf Only

Physical spell.

Clear Guardians [DNT]

How it works

Clear Guardians [DNT] is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 170, which the datamine does not name.
  2. Effect 2 is effect type 61, which the datamine does not name.
  3. Effect 3 is effect type 61, which the datamine does not name.
  4. Effect 4 is effect type 167, which the datamine does not name.

What it does

Clear Guardians [DNT] is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 170
Effect #2Effect 61
Misc value: 72850
Effect #3Effect 61
Misc value: 72879
Effect #4Effect 167

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Clear Guardians [DNT] appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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