Tooltip
Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all pile of gold, gaining a stack of for each coin pile consumed.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 15 yards.
What it does
Coin Magnet is a Nature spell with an instant cast and a range of 15 yards. When cast it deals Nature damage (base value 15) in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 15 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.