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Coin Magnet

Spell

Coin Magnet

Nature

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Instant castFifteen yards

Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all pile of gold, gaining a stack of for each coin pile consumed.

Coin Magnet

Tooltip

Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all pile of gold, gaining a stack of for each coin pile consumed.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 15 yards.

What it does

Coin Magnet is a Nature spell with an instant cast and a range of 15 yards. When cast it deals Nature damage (base value 15) in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range15 yards (Fifteen yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 15
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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