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Coin Magnet

Spell

Coin Magnet

Physical

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2.5 secSelf Only

Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all pile of gold, gaining a stack of for each coin pile consumed.

Coin Magnet

Tooltip

Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all pile of gold, gaining a stack of for each coin pile consumed.

How it works

Coin Magnet is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 4 times over the full 4 sec. It triggers Coin Magnet.
  2. Effect 2 is Create Area Effect (effect type 179).

What it does

Coin Magnet is a spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it applies an aura every 1 sec and has a Create Area Effect effect. It also casts Coin Magnet (record #271904).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.5 sec
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Coin Magnet
Effect #2Create Area Effect (179)
Misc value: 37088

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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