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Colossus Smash

Spell

Colossus Smash

Physical

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Instant cast6 sec cooldownCombat Range

Smashes a target for Physical damage, causing your attacks to bypass all armor and Mortal Strike to deal 100% increased damage against that target.

Colossus Smash

Tooltip

Smashes a target for Physical damage, causing your attacks to bypass all armor and Mortal Strike to deal 100% increased damage against that target. Lasts 6 sec.

Only available when activated by Tactician.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Colossus Smash is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 121, which the datamine does not name. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 345. Its base value is 100.
  3. Effect 3 is Weapon % Damage (effect type 31). Its base value is 150.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.

What it does

Colossus Smash is a Physical spell with an instant cast, a range of 5 yards, a 6 sec cooldown and effects that last 6 sec. When cast it applies an aura and deals a percentage of weapon damage (base value 150).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown6 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
Proc chanceAlways
Effect #1Effect 121
Value: 1
Effect #2Apply Aura (6)
Aura type id 345
Value: 100
Effect #3Weapon % Damage (31)
Value: 150
Effect #4Apply Aura (6)
Aura type id 4
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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