Tooltip
Smashes a target for Physical damage, causing your attacks to bypass all armor and Mortal Strike to deal 100% increased damage against that target. Lasts 6 sec.
Only available when activated by Tactician.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Colossus Smash is built from 4 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 345. Its base value is 100.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
What it does
Colossus Smash is a Physical spell with an instant cast, a range of 5 yards, a 6 sec cooldown and effects that last 6 sec. When cast it applies an aura and deals a percentage of weapon damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Effect 121 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 345 Value: 100 |
| Effect #3 | Weapon % Damage (31) Value: 150 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.