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Continuum

Spell

Continuum

Physical

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Instant castThree Hundred Yards

Physical spell.

Continuum

How it works

Continuum is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Continuum.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Continuum.

What it does

Continuum is a spell with an instant cast, a range of 300 yards and effects that last 10 sec. When cast it applies an aura every 1 sec. It also casts Continuum (record #423670) and Continuum (record #428786).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 23
Misc value: 25104
Period: every 1 sec
Trigger spell: Continuum
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Continuum

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Continuum appears in: 2 spells that cast it.

Spells that cast it

  • Continuum (record #420846)Triggers this spell
  • Continuum (record #422413)Triggers this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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