Tooltip
Your spells have a 4% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
How it works
Critical Mass is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 57. Its base value is 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 405. Its base value is 10.
What it does
Critical Mass is a Fire spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 57 Value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 405 Value: 10 Misc value: 1792 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Critical Mass appears in: 2 talents.
Talents
- Critical Mass for Mage (Arcane, Fire, Frost)Talent
- Critical Mass (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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